Download Adaptive and Adaptable Learning: 11th European Conference on by Katrien Verbert, Mike Sharples, Tomaž Klobučar PDF

By Katrien Verbert, Mike Sharples, Tomaž Klobučar

This publication constitutes the lawsuits of the eleventh ecu convention on expertise stronger studying, EC-TEL 2016, held in Lyon, France, in September 2016.
The 26 complete papers, 23 brief papers, eight demo papers, and 33 poster papers provided during this quantity have been conscientiously reviewed and chosen from 148 submissions.

Show description

Read Online or Download Adaptive and Adaptable Learning: 11th European Conference on Technology Enhanced Learning, EC-TEL 2016, Lyon, France, September 13-16, 2016, Proceedings PDF

Similar user experience & usability books

RoboCup 2001: Robot Soccer World Cup V

This publication is the 5th professional archival book dedicated to RoboCup. It records the achievements provided on the fifth robotic global Cup football video games and meetings held in Seattle, Washington, united states, in August 2001. The booklet comprises the next elements: advent, champion groups, problem award finalists, technical papers, poster shows, and workforce descriptions (arranged in keeping with quite a few leagues).

Verbal and Nonverbal Features of Human-Human and Human-Machine Interaction: COST Action 2102 International Conference, Patras, Greece, October 29-31,

This publication constitutes the refereed lawsuits of the price 2102 foreign convention on Verbal and Nonverbal good points of Human-Human and Human-Machine interplay, held in Patras, Greece, October 29 -31, 2007. The 21 revised complete papers have been rigorously reviewed and chosen. The papers are geared up in topical sections on static and dynamic processing of faces, facial expressions and gaze in addition to emotional speech synthesis and popularity.

User Interface Design for Programmers

Such a lot programmers' worry of person interface (UI) programming comes from their worry of doing UI layout. they suspect that UI layout is like photograph design—the mysterious strategy in which artistic, latte-drinking, all-black-wearing humans produce cool-looking, inventive items. such a lot programmers see themselves as analytic, logical thinkers instead—strong at reasoning, susceptible on creative judgment, and incapable of doing UI layout.

Intelligent Information and Database Systems: 7th Asian Conference, ACIIDS 2015, Bali, Indonesia, March 23-25, 2015, Proceedings, Part II

The two-volume complaints of the ACIIDS 2015 convention, LNAI 9011 + 9012, constitutes the refereed lawsuits of the seventh Asian convention on clever info and Database platforms, held in Bali, Indonesia, in March 2015. the full of 117 complete papers authorised for book in those court cases was once conscientiously reviewed and chosen from 332 submissions.

Additional info for Adaptive and Adaptable Learning: 11th European Conference on Technology Enhanced Learning, EC-TEL 2016, Lyon, France, September 13-16, 2016, Proceedings

Sample text

In order to do so, teachers need effective tools with which to connect with their students and engage them in learning activities. Play is a natural tool and is ideal for repetitive practice [5]. While playing, students are constantly practicing. Social play is even more engaging than playing alone, and it is arguably even more natural. It is an ecologically-valid educational strategy used by mammals and several other animals [17]. In a classic study from 1898 [23], Triplett found that cyclists were faster when competing against others than when racing alone.

This selection depends on the familiarity with the problem. If the problem is unfamiliar, basic procedures are explored and used. After developing fluency through extensive practice, attentional resources are then freed up. Strategy discovery processes then become activated, leading to the combination of old strategies and the construction of new ones. Therefore, learning requires practice. With each new level of complexity, practice is required to ensure proficiency and free up attentional resources in order to start a new cycle of discovery and further learning.

In these tournaments, the platform also keeps track of the performance of each individual student. The game also includes instant feedback and metacognition. For example, in the training sessions the teacher can freeze the game, as can be done in basketball, and can pose open questions that can be answered as free text. The teacher is therefore transformed into a coach, who is constantly providing the class with cognitive and emotional support. The emotional connection with the students is therefore hugely facilitated.

Download PDF sample

Rated 4.50 of 5 – based on 9 votes

About admin