By Elvira Popescu, Rynson W. H. Lau, Kai Pata, Howard Leung, Mart Laanpere
This ebook constitutes the refereed lawsuits of the thirteenth overseas convention on Web-Based studying, ICWL 2014, held in Tallinn, Estonia, in August 2014. The 18 revised complete papers provided including nine brief papers have been conscientiously reviewed and chosen from approximately seventy eight submissions. The papers are equipped in topical sections on desktop supported collaborative studying, net 2.0 and social studying environments; own studying environments; game-based studying; learner modeling and studying analytics; custom-made and adaptive studying; layout, version and implementation of e-learning systems and instruments; and pedagogical concerns, perform and adventure sharing.
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While most of these tools aim for learner assessment support, we decided to propose our own wiki extension solution (starting from the popular MediaWiki platform), called CoLearn, which focuses more on increasing the collaboration level between students and on investigating the collaborative versus cooperative learner actions. An overview of CoLearn, including some technical details, functionalities and pedagogical rationale are presented in section 3. In addition to a good wiki platform, a sound pedagogy is needed to promote collaborative learning; hence some practical guidelines drawn from the literature are included in section 4.
1. CoLearn – Revising project page These revision types describe various levels of collaborative writing between students, as suggested in . Thus, revisions of type Style, Structure and Mark-up language refer mainly to technical issues (presentation and appearance) which indicate a lower level of collaboration. , Add information, Add link, Delete information, Delete link) can also be considered more as cooperative than collaborative activities. , through actions of type Clarify information, Fix link, Grammar, Spelling).
EC-TEL 2013. LNCS, vol. 8095, pp. 633–634. Springer, Heidelberg (2013) 16. : Social e-learning in topolor: a case study. In: Proceedings of the 7th IADIS Conference e-Learning 2013, pp. 57–64. IADIS Press, Prague (2013) 17. : Social Personalized Adaptive E-Learning Environment: Topolor Implementation and Evaluation. , et al. ) Artificial Intelligence in Education, pp. 708–711. Springer, Heidelberg (2013) 42 L. I. Cristea, and S. Hadzidedic 18. : To build light gamification upon social interactions: requirement analysis for the next version of Topolor.