By Giovanni Cantone, Michele Marchesi
This publication comprises the refereed court cases of the fifteenth foreign convention on Agile software program improvement, XP 2014, held in Rome, Italy, in may perhaps 2014.
Because of the huge software of agile methods in undefined, the necessity for collaboration among lecturers and practitioners has elevated as a way to boost the physique of information to be had to help managers, process engineers, and software program engineers of their managerial/economic and architectural/project/technical judgements. yr after 12 months, the XP convention has facilitated such advancements and supplied facts at the benefits of agile methodologies by means of interpreting the most recent theories, sensible functions, and implications of agile and lean methods.
The 15 complete papers, seven brief papers, and 4 event experiences authorised for XP 2014 have been chosen from fifty nine submissions and are geared up in sections on: agile improvement, agile demanding situations and contracting, classes discovered and agile adulthood, tips on how to evolve software program engineering educating, equipment and metrics, and lean development.
Read Online or Download Agile Processes in Software Engineering and Extreme Programming: 15th International Conference, XP 2014, Rome, Italy, May 26-30, 2014. Proceedings PDF
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Extra resources for Agile Processes in Software Engineering and Extreme Programming: 15th International Conference, XP 2014, Rome, Italy, May 26-30, 2014. Proceedings
The emphasis is from  and principles from the agile manifesto . Agile Principle 1. Our highest priority is to satisfy the customer through early and continuous delivery of valuable software. 2. Welcome changing requirements, even late in development. Agile processes harness change for the customer’s competitive advantage. 3. Deliver working software frequently, from a couple of weeks to a couple of months, with a preference to the shorter timescale. 4. Business people and developers must work together daily throughout the project.
Although in embedded systems development the reasonable development cycle might be longer than in software development mainly because of the functionality of the hardware is more diﬃcult to slice into smaller pieces. Therefore, the cycle lengths should be stretched to their natural length. However, the suggested iteration range still applies even if it is likely that shorter lengths are not commonly met. The seventh principle repeats the message of the importance of working software as a measure of progress.
In embedded domain this view is challenged since hardware sets limits how fast and ﬂexibly the hardware iterations can be made. Strictly following the principle of simplicity would require much shorter hardware development cycles that are possible. This hardware iteration length boundary shifts the balance between simplicity and generality towards more general designs. More rigid and expensive the hardware iteration, the greater is the shift. Generality thus ensures that emerging customer requests could be handled as incremental design changes.