By Vishnu Nath, Stephen E. Levinson (auth.)
This Springer short examines the mix of machine imaginative and prescient options and laptop studying algorithms important for humanoid robots to improve “true consciousness.” It illustrates the serious first step in the direction of achieving “deep learning,” lengthy thought of the holy grail for computer studying scientists around the world. utilizing the instance of the iCub, a humanoid robotic which learns to resolve 3D mazes, the publication explores the demanding situations to create a robotic that could understand its personal atmosphere. instead of depending completely on human programming, the robotic makes use of actual contact to enhance a neural map of its surroundings and learns to alter the surroundings for its personal profit. those suggestions permit the iCub to safely clear up any maze, if an answer exists, inside of a couple of iterations. With transparent research of the iCub experiments and its effects, this Springer short is perfect for complex point scholars, researchers and execs concerned with computing device imaginative and prescient, AI and desktop learning.
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Extra resources for Autonomous Robotics and Deep Learning
Twenty-Eighth AAAI Conference. , & Norvig, P. (2010). Artificial Intelligence, A Modern Approach. New Jersey: Prentice Hall. Weisstein, Eric W. " From MathWorld – A Wolfram Web Resource. html Weisstein, Eric W. " From MathWorld – A Wolfram Web Resource. http://mathworld. html Chapter 4 Robot Kinematics Abstract The robotic platform is the physical hardware on which the experiments have been conducted. All algorithms, by definition, should be replicable on any physical machine, irrespective of the individual hardware components.
The next resolution that was tested was the 50 Â 50 resolution. In this case, the robot would definitely be able to determine the location of the ball with respect to the maze. By visually observing the rightmost image of Fig. 6, it can easily be seen that the entire maze path is present and the granularity of the grid is extremely fine. Upon testing the robot to solve the maze using this resolution, it was determined that this results in 16 45 30 40 14 25 35 12 30 20 10 25 8 15 6 20 15 10 4 10 5 5 2 2 4 6 8 10 12 14 16 Facing Bert 5 10 15 20 25 Facing Bert 30 5 10 15 20 25 30 35 40 45 Facing Bert Fig.
2013). Alignment [PDF Document]. , & Natale, L. (2008). The iCub humanoid robot: an open platform for research in embodied cognition. 8th Workshop on performance metrics for intelligent systems. ACM. 38 5 Computer Vision Michalski, Carbonell, & Mitchell, T. (1983). Machine Learning. Palo Alto: Tioga Publishing Company. , & Levinson, S. (2013a). Learning to Fire at Targets by an iCub Humanoid Robot. AAAI Spring Symposium. Palo Alto: AAAI. , & Levinson, S. (2013b). Usage of computer vision and machine learning to solve 3D mazes.