By Timothy Bradstreet, Steve Crow
Read or Download Clanbook: Brujah (Vampire: The Masquerade) PDF
Best gaming books
This would possibly not be the world's greatest dungeon, yet its definitely the deadliest! The granddaddy of all dungeons returns! From the lair of Zelkor to the lair of Orcus, intrepid adventurers have crawled those halls for many years. Treasures and monsters abound, yet are you able to locate your means out back? misplaced within the purple mists, you ask yourself.
Clanbook Baali (Vampire: The darkish a while Clanbooks). international of Darkness.
Create characters of legend and manage your such a lot epic adventures with the Pathfinder Roleplaying online game participant personality Folio. This deluxe personality checklist covers completely every little thing you want to find out about your Pathfinder hero, with an cutting edge format that suggests your character’s most crucial information are constantly at your fingertips!
Additional resources for Clanbook: Brujah (Vampire: The Masquerade)
Brethedans as a whole have treated their cousins respectfully—almost reverently—granting them ample space in which to meander and feed. ; Perception +18 DEFENSE AC 19, touch 9, flat-footed 19 (+10 natural, –1 size) hp 104 (11d8+55); regeneration 2 (acid) Fort +8, Ref +5, Will +13 Defensive Abilities amorphous, lulling thoughts Weaknesses ley line dependency OFFENSE Speed fly 40 ft. ; Reach 10 ft. Special Attacks constrict (1d6+5), engulf (DC 20, 1d6 acid and paralysis) Spell-Like Abilities (CL 11th; concentration +13) 3/day—mental blockOA (DC 14), synesthesiaOA (DC 15) 1/day—id insinuation IV OA (DC 17) STATISTICS Str 21, Dex 11, Con 20, Int 8, Wis 18, Cha 15 Base Atk +8; CMB +14; CMD 24 (can’t be tripped) Feats Combat Reflexes, Iron Will, Lightning Reflexes, Lunge, Power Attack, Weapon Focus (slam) Skills Acrobatics +3, Fly +10, Perception +18, Perform (sing) +17, Stealth +5; Racial Modifiers +4 Perform (sing) Languages Brethedan; telepathy (touch) SQ atavistic fury, sense ley line ECOLOGY Environment any sky Organization solitary, pair, or flotilla (3–5) Treasure none SPECIAL ABILITIES Atavistic Fury (Ex) When a Liavaran dreamer is reduced to half of its total hit points or less, it angrily awakens from its normal somnambulant state.
While aboleths and veiled masters are skilled spellcasters with powerful illusion and enchantment spell-like abilities, omnipaths’ primary powers are in their minds, and they pursue psychic magic. Omnipaths have a strange obsession with eyes and consider them a delicacy. An omnipath is 25 feet long and weighs 2 tons. 39 E-N O-S T-Y Prana Ghost Treasure NPC gear (amulet of mighty fists +1, belt of physical might +2 [Constitution and Dexterity], cloak of resistance +1, headband of inspired wisdom +2, other treasure) A spectral figure hovers above the ground, exhibiting a silent serenity that is beautiful to behold.
An omnipath can suppress or reactivate this ability as a swift action. The save DC is Constitution-based. Servant of the Mesh (Su) Any creature subjected to both an omnipath’s mucus cloud and slime attacks that fails its saving throws against both attacks begins to transform into a creature better suited to serving as part of the omnipath’s telepathic mesh. The creature takes a –6 penalty on Will saving throws to resist domination by the omnipath and on saving throws to resist becoming part of the telepathic mesh.