Download D Minus 1: The Intelligence Handbook on Allied Airborne by Peter Simunovich, John-Paul Brisigotti, Visit Amazon's Phil PDF

By Peter Simunovich, John-Paul Brisigotti, Visit Amazon's Phil Yates Page, search results, Learn about Author Central, Phil Yates, , Vincent Wai

At airfields all throughout Southern England airplane engines roar to existence. the 1st, seriously weighted down plane lumber down the runway and into the air. those hugely expert infantrymen are proficient to drop via parachute and glider deep at the back of enemy strains. because the commander of an airborne corporation you've been especially chosen due to your management skill and initiative. you'll be major your males right into a conflict the place you recognize you can be remoted, surrounded and battling a bigger, extra seriously built and good supported enemy strength. To be successful they are going to desire your entire ability, aggression and bold to make the easiest use of the constrained assets. inside of D minus 1 you will discover - Histories of he British sixth and the USA 82nd and a hundred and first Airborne Divisions.- whole agencies for British Parachute and Airlanding businesses, and US Parachute Rifle and Glider Rifle businesses. It contains all wrestle, guns, help and Divisional help strategies, no extra instruction manual is needed to box any of those airborne forces.- Exploits and Warrior principles for British Lieutenant-Colonel R. G. Pine-Coffin and US Lieutenant Turner Turnbull. Pine-Coffin commanded the seventh Parachute Battalion, sixth Airborne department, and co-ordinated the defence of the bridges around the River Orne and Caen Canal after his unit dropped to re-enforce the glider borne strength who had taken the bridges.- New airborne attack ideas together with principles for pathfinders, parachute touchdown and coup-de-main glider assaults.- New airborne venture: grab and carry. grab and carry represents the Allied Airborne forces forming up after touchdown and making for his or her objective.- vast uniform portray courses masking the troops of the Allied airborne divisions.- and naturally inspirational color images of painted Battlefront Miniatures, color and again and white paintings, and ancient black and white photos of the genuine factor.

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Brethedans as a whole have treated their cousins respectfully—almost reverently—granting them ample space in which to meander and feed. ; Perception +18 DEFENSE AC 19, touch 9, flat-footed 19 (+10 natural, –1 size) hp 104 (11d8+55); regeneration 2 (acid) Fort +8, Ref +5, Will +13 Defensive Abilities amorphous, lulling thoughts Weaknesses ley line dependency OFFENSE Speed fly 40 ft. ; Reach 10 ft. Special Attacks constrict (1d6+5), engulf (DC 20, 1d6 acid and paralysis) Spell-Like Abilities (CL 11th; concentration +13) 3/day—mental blockOA (DC 14), synesthesiaOA (DC 15) 1/day—id insinuation IV OA (DC 17) STATISTICS Str 21, Dex 11, Con 20, Int 8, Wis 18, Cha 15 Base Atk +8; CMB +14; CMD 24 (can’t be tripped) Feats Combat Reflexes, Iron Will, Lightning Reflexes, Lunge, Power Attack, Weapon Focus (slam) Skills Acrobatics +3, Fly +10, Perception +18, Perform (sing) +17, Stealth +5; Racial Modifiers +4 Perform (sing) Languages Brethedan; telepathy (touch) SQ atavistic fury, sense ley line ECOLOGY Environment any sky Organization solitary, pair, or flotilla (3–5) Treasure none SPECIAL ABILITIES Atavistic Fury (Ex) When a Liavaran dreamer is reduced to half of its total hit points or less, it angrily awakens from its normal somnambulant state.

While aboleths and veiled masters are skilled spellcasters with powerful illusion and enchantment spell-like abilities, omnipaths’ primary powers are in their minds, and they pursue psychic magic. Omnipaths have a strange obsession with eyes and consider them a delicacy. An omnipath is 25 feet long and weighs 2 tons. 39 E-N O-S T-Y Prana Ghost Treasure NPC gear (amulet of mighty fists +1, belt of physical might +2 [Constitution and Dexterity], cloak of resistance +1, headband of inspired wisdom +2, other treasure) A spectral figure hovers above the ground, exhibiting a silent serenity that is beautiful to behold.

An omnipath can suppress or reactivate this ability as a swift action. The save DC is Constitution-based. Servant of the Mesh (Su) Any creature subjected to both an omnipath’s mucus cloud and slime attacks that fails its saving throws against both attacks begins to transform into a creature better suited to serving as part of the omnipath’s telepathic mesh. The creature takes a –6 penalty on Will saving throws to resist domination by the omnipath and on saving throws to resist becoming part of the telepathic mesh.

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