Download Defender (Hunter: The Reckoning) by Angel McCoy, Wayne Peacock PDF

By Angel McCoy, Wayne Peacock

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Extra resources for Defender (Hunter: The Reckoning)

Sample text

Ko Black's descent at 1 is a move which has bad aji. White's attachment at 2 becomes the vital point, and after Black 3 and 5, he can't do anything but make a ko. If Black plays 3 at 5, White answers at 3; likewise, if Black tries 3 at 'a', White plays at 4. Either way, Black is dead. 46 Failure 2. Also ko How about the descent to Black 1 here? This move also creates a shape with bad aji, and after White attaches at 2, there is no way for Black to live unconditionally. If Black plays 3, White makes the diagonal play at 4; Black is left with no choice but to throw in with 5, giving a ko.

You should investigate Black's other possible moves yourself. ' Now, if it's Black's turn, he can live. Also, if it's White's turn, he can kill Black You should learn how to do that as well. {}{{{{{}{{] {{{{{{{{{{] {{{{{{{{{{] {{{{{{{{{{] {{{{{{{{~{] {{{{{{{{{~] {}{{{{~~~`@ {{{{{{~```3 {{{{~{~`{{] =======$51\ {}{{{{{}{{] {{{{{{{{{{] {{{{{{{{{{] {{{{{{{{{{] {{{{{{{{~{] {{{{{{{{{~] {}{{{{~~~`] {{{{{{~```] {{{{~{~`{{] ==========\ Solution 1. The jump There are a few different ways for Black to live, but the jump to Black 1 is the easiest to understand.

2\ {{{{{{{{{{] {}{{{{{}{{] {{{{{{{{{{] {{{{{{{{{{] {{{{{{{{{{] {{{{{{{{{~] {{{{{{{{{{] {}{{{{{}~~] {{{{{~~~{`] {{{{{~```{] ==========\ Solution 1. The hane kills White's hane at 1 is good enough. Black 2 is the vital point for making eye shape, but one more vital point remains at White 3. Next, when Black blocks at 4, White crawls in to 5. If Black blocks with 2 at 5, then White makes a placement of at 3. \ Solution 2. The placement Even if White immediately jumps in to control the vital point at White 1, Black dies.

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