By Bill Bridges, Andrew Greenberg
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Extra info for Fading Suns: The Roleplaying Game
Once, they were monsters kept to the furthest-flung fringes, and all they needed to do was hunt. More fiend than common beast, they stalked the lands they called their own, the Land of the Worms — and any animal, human or vampire that would dare to wander into their domain was quick to become prey. They’d consume the blood and use the rest for leather, or build weapons from the bones, drums from the skulls, or blankets from the hair. Should other Kindred enter the Land of the Worms, they’d first measure them at a distance.
The Land of the Worms is not a single location, despite its name. However, certainly some vampires believe that all territories given over to this bleak and blasted condition are somehow connected spiritually, and perhaps even physically. Life may grow there, but it isn’t healthy. Leaves are curled and spotted, branches gnarled, and the wildlife limps about or suffers from strange tumors and other uncategorized diseases. ) The sky is typically gray. The sun rarely shines. It rains often enough — a greasy, sometimes sulfuroussmelling downpour.
E. Land of the Worms), and in each can be found a door or a gateway marked with odd sigils. These doorways will take a vampire to another dead place, maybe dozens or even hundreds of miles away. In other words, they’ve found the truth of the matter, that all the dead zones are connected into one big-yet-broken Land of the Worms. Of course, exploiting these mystical gateways is no easy task… but the nomads don’t really make that part clear. • The news hits Elysium: next month will be an auction, and the journals of Victor Blackcloud (above, under “Theories”) will be put up for bid.