Download Fireborn: Player's Handbook by Fantasy Flight Games PDF

By Fantasy Flight Games

The Fireborn Player's guide includes all of the principles you want to create and play a Fireborn personality. This ebook permits you to fight in a contemporary age of magic and deceit or discover a mythic age of epic experience. It includes principles for designing human and dragon characters, principles for strive against and magic, apparatus lists, spells, and extra.

Show description

Read or Download Fireborn: Player's Handbook PDF

Similar gaming books

Rappan Athuk Reloaded (Sword and Sorcery)

This won't be the world's biggest dungeon, yet its definitely the deadliest! The granddaddy of all dungeons returns! From the lair of Zelkor to the lair of Orcus, intrepid adventurers have crawled those halls for many years. Treasures and monsters abound, yet are you able to locate your approach out back? misplaced within the pink mists, you ask yourself.

Clanbook: Baali (Vampire: The Dark Ages)

Clanbook Baali (Vampire: The darkish a long time Clanbooks). global of Darkness.

Pathfinder Roleplaying Game: Player Character Folio

Create characters of legend and arrange your so much epic adventures with the Pathfinder Roleplaying online game participant personality Folio. This deluxe personality list covers totally every little thing you must learn about your Pathfinder hero, with an leading edge format that implies your character’s most crucial info are continuously at your fingertips!

Additional resources for Fireborn: Player's Handbook

Sample text

Those who fail are subjected to the same terrible punishments as any who break the law. _--£�� PATHFINDER CAMPAIGN XETTINfi: INNER 5EA NPC CODEX _ CR 7 XP H E LLKN IGHT S I G N I F E R 2 Medium humanoid (human) lnit +O; Senses Pe rce ption +2 -�-��� --�---- -- -�-- ___ ____ 1 st ( 7/d ay) -burning hands ( D C 1 4 ) , charm person ( D C 1 6 ) , infernal healing'swG, magic missile, protection from chaos, protection from good O (a t w i l l ) -acid splash, bleed ( D C 1 3 ) , detect magic, ghost sound ( D C 1 3 ) , light, mage hand, ray of frost, read magic Bloodline i nfe rnal DEFENSE STATISTICS AC 1 7, touch 1 0, flat-footed 1 7 ( +7 a rm o r) hp 46 ( 8 H D; 6 d 6 +2 d 8 + 1 4) Fort +4, Ref +4, Will +9; +2 vs.

Melee mwk q u a rterstaff +6/+1 (1 d 6-1 ) Ranged l i g ht c rossbow +7 (1 d 8/1 9-2 0) Sorcerer Spells Known (CL 1 4th; concentration + 1 8) 7th (3/d ay)-greater scrying (DC 2 1 ) 6 t h (5/d ay)­ guards and wards (DC 2 0), legend lore, true seeing 5th (6/d ay)-break enchantment (DC 1 9), contact other plane, overland flight, sending 4th (7/d ay)-charm monster (DC 1 8), dimension door, lesser geas, locate creature, mass enlarge person (DC 1 8), scrying (DC 1 8) 3 rd (7/d ay)-c/airaudience/c/airvayance, dispel magic, haste, tiny hut, tongues 2 n d (7/d ay)-detect thoughts (DC 1 6), fog cloud, invisibility, knock, locate object, searching ray 1 st (7/d ay)-disguise self, erase (DC 1 5), feather fall, identify, mage armor, magic missile O (a t w i l l )-arcane mark, detect magic, detect poison, light, mending, message, prestidigitation (DC 1 4), read magic, resistance Bloodline a rc a n e STATISTICS Str 8, Dex 1 2 , Con 1 0, Int 1 6, Wis 1 4, Cha 1 9 Base Atk +6; CMB +5; CMD 1 9 Feats C o m b a t C a s t i n g , E s c h e w M a t e ri a l s, Exte n d S p e l l, G re a t F o r t i t u d e, G re a t e r S p e l l F o c u s (d i v i n a t i o n), H e i g h t e n S p e l l, S c r i b e S c ro l l, S k i l l F o c u s ( K n ow l e d g e [ h i sto ry] ), S p e l l F o c u s (d i v i n a t i o n), S p e l l P e n e t ra t i o n, To u g h n e s s Skills A p p r a i s e +1 4, D i p l o m acy +1 7, K n o w l e d g e (a rca na) +2 1 , K n o w l e d g e ( h i sto ry) +2 6, K n o w l e d g e ( l o c a l ) +1 6, L i n g u istics +1 2, P e rce p t i o n +7, Sense Motive +1 0, S p e l l craft +2 0, Use M a g i c Device +2 1 Languages Abyssal, Ce lestial, Co m m o n, D ra c o n i c, Dwa rve n, Elven, I nfe rnal, O s i ri a n i, Polyg l ot, U n d e rco m m o n, Va risia n SQ a rc a n e b o n d (rin g), b l o od l i n e a rc a n a (+1 DC for m e ta m a g i c s p e l l s t h a t i n crease s p e l l level), g reater l o re, m e ta m a g i c a d e pt (3/d ay), n e w a rcana, l o re + 1 , secrets ( i n s t a n t m a ste ry, secret h e a l t h), true l o re Combat Gear potion of cure serious wounds, scroll of greater heroism, scroll of greater teleport, scroll of shado w walk, scroll of stone to flesh, wand of resist en ergy (5 c h a rg e s); Other Gear l i g h t crossbow w i t h 20 b o l ts, mwk q u a rterstaff, bag of holding (type I, conta i n s 2 8 vo l u m e s of t h e Pathfinder Chronicles'5w6), cloak of resistance +3, h eadband of vast intelligence +2, ring of protection +3, wayfinder1swG, 3 8 g p Venture-captains in the Pathfinder Society are often former Pathfinder field agents who've chosen to retire from active exploration in order to facilitate younger and less experienced agents' endeavors.

Encha ntments Defensive Abilities constru cted, i m p roved eva s i o n; Immune d i sease, emoti o n - based effects, exhaustion, fati g u e, fea r, poison, sleep; SR 24 OFFENSE Speed 70 ft. Melee +2 unarmed strike +1 5/+1 0 (2 d 6 +5) or +2 flurry of blo ws +1 7/+1 7/+1 2/+1 2/+7 (2 d 6 +5) Ranged d a g g e r +1 4 (1 d 4+3/1 9-2 0) Special Attacks fl u rry of b l ows, n a n ite s u rg e (+1 7), stu n n i n g fist (1 5/d ay, D C 22) - �- ��� --��---�-- -� _-_-_ -� - favo red e n e m y a n d b a n e wea p o n s), a n d ro i d s co u n t a s b o t h h u m a n o i d s a n d constructs.

Download PDF sample

Rated 4.96 of 5 – based on 17 votes

About admin