Download Gamesmaster [UK], Issue 259 (January 2013) PDF

GamesMaster is the world's most enjoyable multi-format video games journal, and is the single journal to provide accomplished assurance of the largest and most sensible video games on each laptop, each month. In each factor you'll locate the most important scoops throughout the entire codecs - Xbox 360, PS3, Wii, 3DS, DSi, PSP and notebook. and naturally all of the most modern advancements at the subsequent wave of together with Wii U & playstation Vita. additionally within each factor you'll discover a incredible cheats and suggestions part that can assist you end these difficult degrees.

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Extra resources for Gamesmaster [UK], Issue 259 (January 2013)

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Those who fail are subjected to the same terrible punishments as any who break the law. _--£�� PATHFINDER CAMPAIGN XETTINfi: INNER 5EA NPC CODEX _ CR 7 XP H E LLKN IGHT S I G N I F E R 2 Medium humanoid (human) lnit +O; Senses Pe rce ption +2 -�-��� --�---- -- -�-- ___ ____ 1 st ( 7/d ay) -burning hands ( D C 1 4 ) , charm person ( D C 1 6 ) , infernal healing'swG, magic missile, protection from chaos, protection from good O (a t w i l l ) -acid splash, bleed ( D C 1 3 ) , detect magic, ghost sound ( D C 1 3 ) , light, mage hand, ray of frost, read magic Bloodline i nfe rnal DEFENSE STATISTICS AC 1 7, touch 1 0, flat-footed 1 7 ( +7 a rm o r) hp 46 ( 8 H D; 6 d 6 +2 d 8 + 1 4) Fort +4, Ref +4, Will +9; +2 vs.

Melee mwk q u a rterstaff +6/+1 (1 d 6-1 ) Ranged l i g ht c rossbow +7 (1 d 8/1 9-2 0) Sorcerer Spells Known (CL 1 4th; concentration + 1 8) 7th (3/d ay)-greater scrying (DC 2 1 ) 6 t h (5/d ay)­ guards and wards (DC 2 0), legend lore, true seeing 5th (6/d ay)-break enchantment (DC 1 9), contact other plane, overland flight, sending 4th (7/d ay)-charm monster (DC 1 8), dimension door, lesser geas, locate creature, mass enlarge person (DC 1 8), scrying (DC 1 8) 3 rd (7/d ay)-c/airaudience/c/airvayance, dispel magic, haste, tiny hut, tongues 2 n d (7/d ay)-detect thoughts (DC 1 6), fog cloud, invisibility, knock, locate object, searching ray 1 st (7/d ay)-disguise self, erase (DC 1 5), feather fall, identify, mage armor, magic missile O (a t w i l l )-arcane mark, detect magic, detect poison, light, mending, message, prestidigitation (DC 1 4), read magic, resistance Bloodline a rc a n e STATISTICS Str 8, Dex 1 2 , Con 1 0, Int 1 6, Wis 1 4, Cha 1 9 Base Atk +6; CMB +5; CMD 1 9 Feats C o m b a t C a s t i n g , E s c h e w M a t e ri a l s, Exte n d S p e l l, G re a t F o r t i t u d e, G re a t e r S p e l l F o c u s (d i v i n a t i o n), H e i g h t e n S p e l l, S c r i b e S c ro l l, S k i l l F o c u s ( K n ow l e d g e [ h i sto ry] ), S p e l l F o c u s (d i v i n a t i o n), S p e l l P e n e t ra t i o n, To u g h n e s s Skills A p p r a i s e +1 4, D i p l o m acy +1 7, K n o w l e d g e (a rca na) +2 1 , K n o w l e d g e ( h i sto ry) +2 6, K n o w l e d g e ( l o c a l ) +1 6, L i n g u istics +1 2, P e rce p t i o n +7, Sense Motive +1 0, S p e l l craft +2 0, Use M a g i c Device +2 1 Languages Abyssal, Ce lestial, Co m m o n, D ra c o n i c, Dwa rve n, Elven, I nfe rnal, O s i ri a n i, Polyg l ot, U n d e rco m m o n, Va risia n SQ a rc a n e b o n d (rin g), b l o od l i n e a rc a n a (+1 DC for m e ta m a g i c s p e l l s t h a t i n crease s p e l l level), g reater l o re, m e ta m a g i c a d e pt (3/d ay), n e w a rcana, l o re + 1 , secrets ( i n s t a n t m a ste ry, secret h e a l t h), true l o re Combat Gear potion of cure serious wounds, scroll of greater heroism, scroll of greater teleport, scroll of shado w walk, scroll of stone to flesh, wand of resist en ergy (5 c h a rg e s); Other Gear l i g h t crossbow w i t h 20 b o l ts, mwk q u a rterstaff, bag of holding (type I, conta i n s 2 8 vo l u m e s of t h e Pathfinder Chronicles'5w6), cloak of resistance +3, h eadband of vast intelligence +2, ring of protection +3, wayfinder1swG, 3 8 g p Venture-captains in the Pathfinder Society are often former Pathfinder field agents who've chosen to retire from active exploration in order to facilitate younger and less experienced agents' endeavors.

Encha ntments Defensive Abilities constru cted, i m p roved eva s i o n; Immune d i sease, emoti o n - based effects, exhaustion, fati g u e, fea r, poison, sleep; SR 24 OFFENSE Speed 70 ft. Melee +2 unarmed strike +1 5/+1 0 (2 d 6 +5) or +2 flurry of blo ws +1 7/+1 7/+1 2/+1 2/+7 (2 d 6 +5) Ranged d a g g e r +1 4 (1 d 4+3/1 9-2 0) Special Attacks fl u rry of b l ows, n a n ite s u rg e (+1 7), stu n n i n g fist (1 5/d ay, D C 22) - �- ��� --��---�-- -� _-_-_ -� - favo red e n e m y a n d b a n e wea p o n s), a n d ro i d s co u n t a s b o t h h u m a n o i d s a n d constructs.

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