Download Pathfinder Adventure Path: Carrion Crown Part 2 - Trial of by Richard Pett PDF

By Richard Pett

The Beast of Lepidstadt, a savagely crafty flesh golem, has lengthy terrorized the easy folks of the land. as soon as captured even though, instead of ruin the monster, the enlightened council of the town of Lepidstadt insists the evidently considering creature face a lawful trial. whereas at the path of the Whispering manner the heroes are enlisted to protect it opposed to infuriated townsfolk, students of the macabre, and the slaves of its mad author. whilst a violent assault releases the berserker, its path ends up in the laboratory lair of a mad scientist and his blasphemous creations, crazed conspirators within the maniacal plot of the Whispering approach. A Pathfinder Roleplaying online game experience for 4th-level characters, this quantity keeps the Carrion Crown event direction, drawing on subject matters of vintage horror tales. This advanture additionally comprises an in-depth examine Pharasma, mysterious goddess of destiny, besides info at the everlasting Order of the Palatine Eye, considered one of Ustalav's so much manipulative and mysterious mystery societies, plus 5 terrifying new monsters within the Pathfinder Bestiary, new fiction within the Pathfinder's magazine, and masses extra!

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Extra info for Pathfinder Adventure Path: Carrion Crown Part 2 - Trial of the Beast

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Anyone who attempts to open it without the proper key sets off the trap, which releases a cloud of poisonous ungol dust. Ungol Dust Trap XP 1,200 CR 4 Type mechanical; Perception DC 15; Disable Device DC 20 Effects Trigger touch; Reset repair Effect poison gas (Ungol Dust: inhaled; save Fort DC 15; frequency 1/round for 4 rounds; initial effect 1 Cha drain; secondary effect 1d2 Cha damage; cure 1 save); never miss Treasure: The room is packed with curios and medical oddities, including a complete alchemist’s lab and four vials of antitoxin that Grine has recently crafted.

Judge Daramid is already known to the PCs (see page 12). The Holy Sister of Justice (N female human cleric of Pharasma 3): This gray-robed priestess is present to ensure that no magic is used at the trial unless requested or approved by the justices. Unless otherwise instructed, the Holy Sister watches for unauthorized spellcasting and constantly scans the room with detect magic, recasting the spell as necessary. The Holy Sister also has comprehend languages and zone of truth spells prepared should the court require them.

If an opponent succumbs to their Cabinet of Skins and Faces 34 Trial of the Beast poison, they switch to a new enemy. Morale If reduced to fewer than 8 hit points, the snapjaw homunculi flee through the trapdoor to join their master, Grine. Treasure: The roof above this chamber is topped with a copper lightning rod in the form of a raven eating a wolf, worth 100 gp. E11. Lower Storage Statistics Str 10, Dex 17, Con —, Int 10, Wis 12, Cha 7 Base Atk +3; CMB +4; CMD 15 Feats Dodge, Lightning Reflexes Skills Fly +11, Perception +4, Stealth +14 Languages Common (cannot speak); telepathic link This underground room contains several dozen crates, a few coffins, lots of straw, and several huge bell jars.

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